The video you shot and do not like: publish it or reshoot it?

Published Say
A person sitting at a home desk looking frustrated with their work
Photo by Gustavo Fring via Pexels License

He finished the edit at two in the morning. He exported the file and watched it once, then twice. On the third time he shut the laptop, certain it was the worst thing he had ever made.

In the morning he deleted the whole project folder so he could not go back to it. And in the week that followed he filmed nothing, because every new idea reminded him he might end up in the same place.

The video was not bad. The friends who saw it before he deleted it said it was good. But he had watched it forty times in the edit, and by then he could no longer see anything in it.

First: is it the video you do not like, or yourself?

This is the first point and you do not skip it. After hours of editing, every maker loses the ability to judge their own work, and this is familiar to anybody who works with sound and picture: you hear yourself and your delivery grates, you see your face and notice what nobody else notices, you know the joke so it stops being funny.

The practical test: do not decide on the same day. Leave the video twenty-four hours, then watch it once from start to finish without pausing. And if you can, give it to one person who resembles your audience and ask one question: what did you understand? Do not ask "did you like it", because the answer will be a courtesy.

Most of what looks like a disaster at two in the morning looks ordinary at midday.

Three questions that settle the decision

After the break, ask in this order:

1. Does it contain a factual error, or wrong somebody? If yes, the decision is not a matter of taste: fix the error or do not publish. That alone is sufficient reason to delete.

2. Does it get its idea across to somebody who was not at the shoot? If the person who watched understood the idea, the video works. Liking it is one thing and functioning is another, and a channel is built on functioning.

3. Can I fix what is wrong with it in two hours? If yes, fix it and publish. If the fix needs a full reshoot, go to the next section.

Four faults, each with a different fix

"I do not like the video" is not a diagnosis. Identify the fault first:

The fault is in the idea: the video says nothing, or says many things with no thread. This is the most serious fault, and neither editing nor reshooting fixes it; only redefining the idea does. Often the answer is to cut a shorter video out of it that says one thing.

The fault is in the sound: unclear speech, noise, or uneven levels. This is the fault that most makes a video feel cheap, and the fault most fixable without filming. Always start here.

The fault is in the picture: poor light, a shaky shot, shifting colour. A large part of it is fixable in the edit, and what is not can be covered with a cutaway or on-screen text.

The fault is you on camera: a tense delivery, hesitation, speaking too fast. This is the only fault that practice solves rather than repair, and it does not improve unless you publish. Somebody who has published twenty videos speaks far better in the twentieth than in the first, and there is no other route to it.

When to actually reshoot

Reshooting costs more than you think: time, preparation, energy, and a delay that moves the video onto the "I will redo it" list, from which nothing is ever published. So only count on it in three cases:

  1. Technically unusable material: unintelligible sound, a corrupted file, or footage out of focus across most of the shots.
  2. A fault in the idea for which you have actually written a replacement: that is, you have a new page, not just a feeling you would do it better.
  3. The location or the person is available now and will not be: reshoot before the chance is gone, not a month later.

Otherwise: fix what you can, publish, and move on.

When to publish even though you are unhappy

Publish if the video gets its idea across, even if it falls short of a standard you imagine for yourself. The reasons are three practical ones.

Learning comes from publishing, not from editing. Comments and watch-time figures give you information your own opinion of yourself cannot.

Your standard moves. The video you are embarrassed by today is the one that will let you see your progress a year from now. And what to do with your weak old videos when you reach that point is the subject of your weak old videos: delete, unlist or leave.

Postponing breaks your rhythm. One unpublished video becomes two weeks with nothing published, then a month, and a broken rhythm hurts more than an average video. How to protect your rhythm from collapsing is in how to keep publishing videos without burning out.

The halfway fix: publish a shorter version

This is the most useful answer and nobody reaches for it. If the video is ten minutes and four of them are good, delete the rest and publish the four.

A good short video is worth more than an average long one, and the viewer does not know you intended ten minutes. And in most cases you will find that what remains after the cutting is the best thing you shot.

The mistake that kills channels

It is not publishing a weak video. The mistake is: he hates the video, so he deletes it, so he feels he failed, so he stops filming for two weeks, so he comes back having lost the habit.

Deleting is a small decision; what follows it is the killer. So if you decide not to publish, fix the date and the subject of your next shoot in the same moment. A decision with no date attached turns into a stop.

Write one lesson, not a list

Before you close the project, write one line: what is the thing I will do differently in the next video? One line, not ten.

Put it somewhere you will see it before the next shoot. A video you did not like becomes useful if one actionable line comes out of it, and becomes a total loss if all that comes out is a feeling.

And if your feeling is that the problem is your gear, read what do you actually need to start and what you don't before you buy anything, because most of what we hate in our first videos is not caused by the camera.

And if you publish and it still bothers you

Publish it and then do not watch it. Go to the next video. The first three months of any channel are public practice, and practice is not measured by the quality of the first attempt but by the number of attempts. And what you will most regret a year from now is not a weak video you published, but the months you filmed nothing because you were waiting to be ready.