How do you budget a video and decide what to buy and when?

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A hand writing calculations in a notebook beside a calculator on a table
Photo by olia danilevich via Pexels License

He saved for a year and decided to spend it on a camera. He read comparisons for a month, chose one, paid the whole sum, and walked out of the shop happy.

At home he discovered that his memory card could not sustain video recording, that one battery lasted forty minutes, that the files filled his laptop drive in a fortnight, and that the camera's built-in audio was exactly as bad as before.

So he had two options: film with an incomplete kit, or wait months to fill the gaps. The money that would have bought a complete system went into one piece.

The camera is two thirds of the cost, not all of it

The practical rule people learn after the mistake: make the camera and lens two thirds of your budget, and keep the last third for everything else.

And everything else is not luxuries:

  • Two memory cards at the speed your camera demands
  • At least two spare batteries
  • An external drive (files grow faster than you expect)
  • A microphone, because audio is the first thing people notice
  • A tripod or a gimbal
  • A bag that protects what you bought

Anyone who puts it all into the camera buys these pieces from money they never planned, or films with a lame system.

Four items in a single video's budget

When you cost one video, count four things rather than one:

1. The gear's share. Do not charge the camera's whole price to one video, and do not charge it zero. Spread it: divide each item's price by the number of videos you expect to make before replacing it. A camera that will make a hundred videos contributes a hundredth of its price to each. The figure is small, but it makes the maths honest.

2. Variable costs. What this specific video costs: travel, fuel, food, tickets, permits, a location fee, paying someone to help, a gift for a host.

3. Hidden costs. The most forgotten: your editing subscription, licensed music, cloud storage, fonts, backup drives. Add up all your monthly subscriptions and divide by the number of videos you publish a month; the result will surprise you.

4. Your time. The most expensive item and the one most often counted as zero. Cost your hours at a rate you set, even if nobody is paying you. How to count those hours and where they actually go is in what does one video really cost you? count it in hours.

The hourly rate: why set one now

If you say "my time is free", you will make bad decisions every week: spending three hours rescuing bad audio instead of buying a microphone, driving two hours to save a small amount, reshooting a whole day rather than buying a battery.

Set a number for your hour, any reasonable number. Then use it in every purchase decision: a piece that saves you five hours a month pays for itself within months. A piece that saves nothing and improves nothing the viewer sees does not get bought.

Three conditions before any purchase

Do not buy until all three are true:

1. The gap stopped your work three times, in writing. Not "I think I need it", but three specific cases in a note on your phone: "lost a shot because the battery died", "turned down a job because I have no wide lens". If you cannot find three, you are buying a want rather than a need.

2. You tried the cheaper fix and it failed. Most audio problems are solved by moving the mic closer and changing rooms before buying anything, and most picture problems by light and where you stand. The fixes that come before buying are gathered in what you actually need to start, and what you don't.

3. Your work does not stop if you skip it. If the purchase is a condition for your channel continuing, your system is already lame. If it is an improvement, it can wait for income or a set-aside sum.

The upgrade order

If you have limited money and ask where to start, this order gives the biggest difference per unit of money:

Audio first: a microphone suited to how you film.

Stability second: a tripod, even a simple one.

Light third: one panel or a reflector, plus a free window.

Storage fourth: a drive and a backup system.

Batteries and cards fifth.

Camera and lens last, unless your current body genuinely prevents something you need. And the lens decision usually matters more than the body, which we covered in choosing the lens you shoot most of your work on.

Rent before you buy

A piece you will use once or twice a year gets rented, not bought: a long lens for one project, lights for one scene, a drone for one film.

Renting has a second, greater benefit: it tells you whether you will actually use the thing. Rent it for two days, and if you find yourself needing it weekly, buy it; if it stays in the bag, you just saved a large sum.

Used gear: what to buy and what never to

Buy used: tripods, bags, lights, lenses (after checking the glass and the focus), camera bodies (after asking about shutter count, drops and water).

Never buy used: memory cards, batteries, drives. Those three carry your data, have a limited life, cost little new, and the risk of losing a whole day's filming is far more expensive than they are.

Where the money goes on a travel video

This is a rough distribution useful for planning; you will tune it with your own numbers:

The item Its share of the budget
Travel, transport and lodging the largest share
Gear's share, spread over its life a small share
Local help, a translator and permits a middling share, and always forgotten
Subscriptions and storage a small fixed share every month
Your time the largest share if you count it honestly

The use of the table is that what costs you most is not gear, and gear is what we think about most.

Half a page before any purchase

Before any buying decision, write four lines in one note:

The three times this gap stopped me. The cheaper fix I tried and what happened. How many hours a month it will save me. And where the money comes from: content income, a set-aside sum, or debt.

If you can fill all four, the purchase is a decision. If you stall on the first line, what you need is not a new piece of gear but better use of what you have.